We're growing into an entertainment medium as opposed to 'We make games. We make Mario jump.' We no longer have to focus so hard on the technical hurdles and can ask, as a player, why am I doing this? Why am I making these choices? Games that don't have that strong foundation stumble.
Staying in a hotel, I get zero interruptions and sleep all the way through the night. It's amazing.
Play the way you want to play. I want to give as much power back over to the player as possible. That's where games are leaning: give me the tools, let me do what I want to do with it. Let me solve the problem the way I want to solve it - experience the combat the way I want to experience it.
Any sort of major change we want to make in our life is hard. Change is not easy and true change takes time and takes thousands, millions probably, of failures along that path and that's the interesting thing.
There's nothing new, even 'new' is inspired by something. We're all, either consciously or unconsciously, we're inspired.
Strength comes in so many forms. Not just the physical strength, but to understand the emotional strength. To have emotional vulnerability, to show that's not a weakness.
At the end of 'God of War III,' after laying waste to Olympus, Kratos leaves and, for me, goes on this really long wandering pilgrimage.
I went to work with George Miller on game stuff, but to also learn every possible thing I could from somebody I admire so much.
Puzzles are always a difficult thing, I don't think I've played any games where the puzzles are perfectly contextualised, unless the entire game is a puzzle game built upon that concept.
I'm trying to be better for my son. And regretting every moment that I'm not spending with him.
Resident Evil 4' truly changed the way I look at making games.
The Resident Evil' series. Not only are they great games, but the creators' willingness to reinvent the game every so often is something I think positively affects our industry.
My wife is Swedish, so I'm familiar with the Scandinavian kind of odd humor. It's very dark and very deadpan.
The Wii is fun, but nothing feels all that accurate or precise. I don't want to play an action game with controls that sloppy.
But that's a part of life; you're going through and nothing ever works out how you wanted. Nothing ever completed cleanly the way that you wanted. It is sloppy and messy, and when you think it's over, 'Oh great. We have a bit more to do.' There's always another bit of road ahead, even when you think you've gotten to the end.
And I could see - this franchise is very successful for Sony and I think it's awesome. I was big part of making that a success for them and I think it's great that they should continue doing it, but I don't want to make 'God of War IV' and 'God of War V' and 'God of War: The Expansion Pack' and 'God of War: The Role-Playing Kart Racing Game.'
I would love for 'God of War II' to be considered the swan song of the PS2 but I really don't think this will be the last great game on the system.
I can't learn Swedish to save my life. I tried, but I'm not very good at it.