There are more players on 'Fallout Shelter' than all of my games combined. That's a little sobering at times. It's not a good or bad thing.
One of the things that we really like about 'Fallout 76' is that we've built it so that we can support it on a month-to-month and week-to-week basis.
'Fallout 76' and 'Blades' get a lot of my time right now. I'm in more meetings as it's gotten bigger.
'Fallout 76' is a very different 'Fallout' game. We're very aware of that. We think a lot of people will like it, because we like it. But a lot of people probably won't. We need to balance that. This is an idea we have, and there's a lot of old 'Fallout' stuff in it, but it's a very new experience.
We all have bad things that happen in our lives, and a lot of us wonder how we can go back to before the event, whatever it is. 'Fallout 4' is about realising that your life has a new normal. We want to put you in the shoes of someone who knows what life was like before this.
I liked hacking into and pirating computer games while in college. One of my favorites was Bethesda's 'Terminator 2029.' So I drove to their offices and asked for a job.
Since I first got my iPhone and 'Super Monkey Ball' came out, I was like, 'Oh my gosh, this is great.' I'm always searching for the nirvana of mobile gaming, whether that's from a Game Boy or a Vita or a PSP or now the Switch.
I think if someone has a gaming obsession, 'Ultima' became mine. I would say no other series ingrained itself in how I want to make games or what I want them to be more than 'Ultima' did.
People tend to look at processing power as how to gauge a piece of hardware is powerful for us.
I'd been playing everything and decided that this was something I maybe wanted to make a career out of. I knew where some companies were, but I saw the name 'Bethesda, Maryland' on 'Wayne Gretzky Hockey 3.'
The way we built 'Future Shock,' you have a height map and instanced 3-D objects rendering on top - that, believe it or not, is still how we build today. It's our basic paradigm for how to build a space.
The technology for radiant stories in 'Skyrim' is phenomenal. We tried and pared it back.
Time makes a bigger difference: just making a game, shipping it, looking at what you did, how you did it, what you did well, what you didn't do well, and doing better.
I think streaming technology is definitely coming, and it's gonna make people's access to games infinitely easier. You've seen it happen to music and movies, and I think it's a great thing.
I played everything, but the games that kept me up and night and tickled my fancy were the larger role-playing games like 'Ultima.'