I've always had a penchant for dialects. I remember getting detention and being told, 'Have a think about where doing these funny voices might get you someday.'
I've found a lot of the thinking in America is that a lot of people become actors to become famous. At least from my experience, I have a dozen or so British friends who are actors, and if you look at their body of work, and they'll go do theatre, and they'll go do this and this. They work, and they're always honing and trying to be better.
I studied journalism at The University of North Carolina - Chapel Hill. I did my graduate work at Emerson in Boston, and I was actually a reporter for a year in New York and New Jersey. It dawned on me that I wasn't cut out for that line of work. I mean... there's a certain thing that really good reports have that I just didn't.
When we did the first 'Uncharted,' we weren't able to capture the audio with the performances. We would go back and do A.D.R. - Automated Dialogue Replacement - in which you would hear yourself and then repeat your line. Even when we were doing that, there was a slight disconnect because you were trying to recreate a performance.
I'm proud of the versatility I've had since I was in high school, getting in trouble for all these voices. What happened was that there were so many of these big heroes I played - in 'Dark Void,' 'Assassin's Creed,' 'Shadow Complex,' 'Uncharted,' and 'Prince of Persia' - and they all showed up at about the same time. It got a little ridiculous.
Because Naughty Dog relies on their facial team to hand animate the faces of each game character and they do such a remarkable job, I think you can be more realistic with your acting. It gives the story and what's happening to you the feeling that it's a game.