Eventually everything connects - people, ideas, objects. The quality of the connections is the key to quality per se.
I approve designs not because I think I am more gifted or somebody who can see ahead three or four years from now, but just to make sure that the design is a logical, rational decision, taken after analyzing pros and cons.
Developing games for the PC and consoles is all about everything and the kitchen sink. In many ways, you don't have design decisions to make. You do it all. So I enjoy going back to making decisions about what's important as I'm working on a game.
I write the way you might arrange flowers. Not every try works, but each one launches another. Every constraint, even dullness, frees up a new design.
I'd love to be a consultant and help design an offense. That's my true passion, and I want to find an outlet where I can do that.
I would love to be a creative offensive consultant where I could help design and help create plays and ways to attack other teams without having the coaching schedule.
At our company, our Design and Construction Consulting Service Team not only helps eliminate the risks inherent in the construction process, they typically save our clients 5% - 10% on overall construction costs. They also help make sure projects come in on time.
I love Milano. Historically, the city is the biggest intellectual design thinking container. It is the cradle of design as well as the hometown of the mothers of its important heroes.
Engineering, medicine, business, architecture and painting are concerned not with the necessary but with the contingent - not with how things are but with how they might be - in short, with design.
I really see myself continuing to design clothes, fragrances.
IBM was the original contractor for much of the computer interface design on the film.
I love to design and remodel houses, from working with the contractors to picking the colours, materials, kitchen and bathroom accessories to finally what furniture goes where.
It is a shame that homebrew development can't be officially sanctioned and supported, because it would be a wonderful platform for a modern generation of programmers to be able to get a real feel for low level design work, to be contrasted with the high level web and application work that so many entry level people start with.
The accumulated knowledge of materials, computing, electromagnetism, product design, and all the rest that we've learned over the last several centuries converts a few ounces of raw materials worth mere pennies into a device with more computing power than the entire planet possessed fifty years ago.
After 1980, you never heard reference to space again. Surface, the most convincing evidence of the descent into materialism, became the focus of design. Space disappeared.
Graphic design, which evokes the symmetria of Vituvius, the dynamic symmetry of Hambidge, the asymmetry of Mondrian; which is a good gestalt, generated by intuition or by computer, by invention or by a system of coordinates, is not good design if it does not communicate.
Eight years of work can be copied in six months. It wasn't inevitable that it was going to work. A stolen design is stolen time.
Design certainly has a cosmetic, aesthetic aim. It always aims at making things beautiful. But relevance is just as important. I often say, 'If it isn't ethical, it can't be beautiful. But if it isn't beautiful, it probably shouldn't be at all.'
M.A.C. stands for makeup, art, and cosmetics. We're about bringing all these worlds together - makeup, design, fashion.
In design as in life, smart can also mean wise, kind, inspiring - and cost-effective. And that has a charm all its own.