Everyone in the astronaut program has a degree in a science field. The crew are the ones who do the experiments, help to design some of the experiments that come from other primary researchers. So it becomes very important that you have a science background.
Studying design has made me a much, much more astute observer of this aspect of business. And I'm working mightily to improve my empathic skills. I've dramatically improved my ability to read facial expressions - and I'm trying to be a better, more attentive listener.
Urban planning and design are helping us to shift from a car-centric system to a bike-centric one by making bicycles and bicycle infrastructure superior in functionality and attractiveness.
I don't write scenes where one person is right and one person is wrong. It's very much by design that everyone has a point of view that you as an audience member can understand.
With Eric Rohmer - as with Mozart, Austen, James, and Proust - we need to remember that art is seldom about life, or not quite about life. Art is about discovery and design and reasoning with chaos.
Last year, Congress gave the Department of Defense the authority to design a new civilian personnel system for its employees as part of the defense authorization bill.
Some people believe the U.S. can't compete in the design and manufacture of sophisticated products. I think we absolutely can if we pull together. We have shown that we can do that in commercial airplanes, and we can absolutely prove that we can do that in automobiles.
My personal fascination with the power of the crowd has been growing: Exactly what can a 'crowd' accomplish? We know crowds can raise billions of dollars, create Wikipedia, and even design and build small autonomous drones. But how about something large and complex like designing a new car, and maybe someday even a spaceship?
It is relatively easy to design for the perfect cases, when everything goes right, or when all the information required is available in proper format.
Design shouldn't have to take a backseat to sustainability and making things responsibly.
I hate cars; in terms of what they do to nature and personally I just don't like driving them. I think they're a very bad way to design a transportation system.
My hair is different than a lot of people's. I like my hair. I like the fade. I like the little design I have. I'm cool with it. Obviously my hair is thin on top, so it looks like a bald spot, but I really could care less.
The first time I experimented with sound design was on 'Fruitvale Station,' where I recorded the BART train and manipulated it.
I've always made weird sounds with my mouth. I've always been fascinated by the sound design, what you can do with your mouth. I was the kid dancing around in third grade on the basketball court. While everyone would be playing sports, I would be jumping around.
I'm always up for collaborating with brands and people who actually design, but doing your own line is a whole other beast. I don't think I could deal with the criticism.
The Japanese have a wonderful sense of design and a refinement in their art. They try to produce beautiful paintings with the minimum number of strokes.
I'm also interested in pets with alopecia. And design. I'm surprised I haven't gone through with a homeware brand. The bedding, the comforters, the candles, the this and that. I would like to design everything.
The cost is minimal, but one of the things that you want in a universal design is to make the plan as open as you can... and to still have walls around bedrooms and that sort of thing, and to keep the corridors wide enough so the wheelchair can do a 360 in the corridor.
In its heyday, the car was an expression of technical flair and design genius: the original Mini, the Beetle, the 2CV, and the Fiat 500 were all, in their various ways, inspired incarnations of functionality.
I'm a big believer in the emotion of design, and the message that's sent before somebody begins to read, before they get the rest of the information; what is the emotional response they get to the product, to the story, to the painting - whatever it is.